Actionable Gamification: Beyond Points, Badges, and Leaderboards

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

Actionable Gamification: Beyond Points, Badges, and Leaderboards

2018-02-20 Actionable Gamification: Beyond Points, Badges, and Leaderboards

Description

"Fantastic manual." according to Amazon Customer. I don't normally write reviews, but I bought this book and I absolutely adore it.I am an educator who wanted to try to revitalize his classroom. I had bought a few books about gamification, and "Actionable Gamification" stood out fast and far. The other books I got were vague and not helpful. Ch. Well worth your time and money! Joshua A. Hockaday As a game lover, teacher and father, I am quite interested in having fun. When people are having fun, work doesn't feel like work anymore, even if the actions are the same. This book has helped me to see what makes things fun, and new ways of making things fun. I think this is useful knowledge t. Skillsai said None like this one. Coined in "None like this one" according to Skillsai. Coined in 2002, Gamification became a buzzword and has been the subject of a number of books in the last few years. None like this one, however. Yu-kai has created a clear framework for understanding and using Gamification in both your personal and professional life. His 8 Core Drives are well t. 00"None like this one" according to Skillsai. Coined in 2002, Gamification became a buzzword and has been the subject of a number of books in the last few years. None like this one, however. Yu-kai has created a clear framework for understanding and using Gamification in both your personal and professional life. His 8 Core Drives are well t. , Gamification became a buzzword and has been the subject of a number of books in the last few years. None like this one, however. Yu-kai has created a clear framework for understanding and using Gamification in both your personal and professional life. His 8 Core Drives are well t

"Yu-kai is at the cutting edge of the field of behavior design."

Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives.Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adop