Artificial Intelligence for Games

Artificial Intelligence for Games
Description
Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. "Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Ian Lane Davis, Mad Doc Software
. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. Ian Millington is a partner of IPR Ventures, a consu
"Excellent and approachable" according to Rusty. The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search.This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help. Unlike the common. good first book on AI J. Terry This is the first book that I've purchased on this subject. I found it to be very comprehensive, covering many areas of AI but with enough depth to make it practical for my application. My interest is in combat modeling, not necessarily gaming, so I was pleasantly surprised by the overall combat theme that ran throughout much of the book as well as the many use. Five Stars Required for college
He describes numerous examples from real games and explores the underlying ideas through detailed case studies. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He goes further to introduce many techniques little used by developers today. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques."Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in t